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Here are two excellent case studies produced by the Joan Ganz Cooney Center, an independent research laboratory that supports research and development in educational digital media technologies.

The first case study shows Joel Levin, a school technology integrator, using MinecraftEDU with second graders at Columbia Grammar and Preparatory School in New York City. Joel leads his class through structured game-based scenarios that emphases self-directed learning, collaboration between students, and positive social interactions.

The second case study shows how Ginger Stevens, a 6th grade special-education teacher at Quest2Learn in New York City, utilizes the intentionally game-like environment of her school to maximize learning for students with special needs.

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